Hyper Reality and Avatar Gaming
_________________________________________________________________________________Now as an avid gamer I'm quite familiar with on-line worlds and Avatar based gaming.
".. The shift from the real to the hyper real occurs when representation gives way to simulation" -- Mark Nunes, 1995
at the dawn of the computing age this man for-saw the future... and it was was made of polygons! ( textures used to render video games)
Many times in my life I have either been so bored or so stressed that i have turned to one of the many on-line worlds that exist now and existed when i was younger.
I've always loved the idea of adventuring and as a White young boy in a western society in the 21st century their inst likely to be dragons invading Melbourne.
The idea behind avatar gaming is to simulate a real experience, to place yourself or some essence of yourself into an on-line avatar and have it experience worlds and scenarios that we physically could not hope to achieve.
This is delivered with a bombardment of information the experiences and feelings invoked on this virtual plane effective us emotionally in real life.
In an on-line world if something dies, or a friend leaves -- or your account gets banned, or something of any signification occurs it effects the gamer as a person.
if something bad happens you feel angry -- I can't count the times were something frustrating has happend and i walk away from my computer and realise that I am suddenly filled with a sense of hatred, And I have no idea why or were it came from.
On the contrast accomplishing something in an online environment is as equally as satisfying as accomplishing something in reality.
While theirs nothing wrong with a media devices inducing emotions some people are no equipped with the right mental attributes for these environments.
These people are those whom attach their self worth to that of their on-line avatar -- creating a symbioses between the gamer and his avatar, sometimes to unhealthy and even lethal ends
Below are the top 10 Second-Life gaming related deaths
1. The boy jumped out of a 24-story window on December 27, 2004
2. Neglected child dies from suffocating
3. Teenager who committed suicide because of “WoW Addiction”
4. A young girl died after playing World of Warcraft for several consecutive days
5. Lee collapsed to the floor after playing for 50 hours straight
6. A player killed a (real life) fellow player who had stolen his virtual sword.
7. A 28-years-old man from Beijing
8. Death of a Man Unknown to Us
9. The 28-year-old father spent all his waking hours playing online
10. 13-year-old Tianjin boy
now this may seem a silly notion to persons who Haven't experienced an online environment --- but the characteristic's of friends and enemies mirrors reality quite precisely.
-- While this may seem silly some of my longest standing friendship exist purely on virtual planes. I have core group of gaming companies who I interact with on a weekly basis whom I have never met or seen
I guess the point I am making is. while their are some extremes to hyper-reality and avatar based gaming the experiences and relationships you can forge from them can -- If handled correctly can form lasting friendships and fond memory
Forrest Welsh







